Why a video game?
INKtober is all about getting back to analog media.
I made a video game by hand. I wanted a satisfying personal project that mixes traditional & digital mediums. I also wanted to work with a team!
I would be honored if you would play level 1 of my game with me. If you play it and have something nice to say, message me on the contact page! If you have mean things to say, write them on a paper and put it in a jar called "MY NEGATIVITY JAR." We'll get through the pandemic together, friend.
Maybe someday we can kickstart the finish to this thing!
Check out this cool trailer I made! I've watched it over 100 times so I can stay inspired and motivated!
I used the Stop Motion Studio app, my iPhone camera, and iMovie. Music by Seth Burgett.
Step 1: Idea!
"I want to collaborate on INKtober this year... looking through my network... IDEA!"
Step 2: Sketches
"I'll just thumbnail this up in my sketchbook. Who is this little acorn? What does he like to do? What's his community like?"
Step 3: Animate
*silently and furiously drawing with an Apple Pencil*
Step 4: Print
"HOW DOES THIS PRINTER WORK, UGH, SO FRUSTRATING"
*prints drawings onto Bristol smooth paper
Step 5: INK!
"La, la, laaaaa, I love to ink! Oops - just drank my ink water."
With 2 sizes of pen nibs for outlines/big objects and details/small objects.
Step 5: Scan
Step 6: Program
"Sounds! Music! Layers! Leaves! Game Loop!... What's a game loop?"
Step 7: Play-test
Step 8: Launch and Play together
*crying* "GG, y'all."
(GG is gamer-speak for good game! It's ironic because, well, I made a good game.)
Iamq | Quince Fennell
Programmer extraordinaire. Made all my drawings move and have game logic.
For collaborations and appreciations:
Waywayhighup | Seth Burgett
Musician. Love the music in the game?
Listen on Seth's bandcamp: